Warrior talents trees

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Warrior talents trees

Mensaje por MERCER el Vie Mayo 29, 2009 12:56 pm

http://img33.imageshack.us/img33/9251/warriortalents.png

REVISION: 1097
CURRENT: http://ptr.scapegaming.com/stats.xml

TALENTS

Arms:

* Tactical Mastery: Works when going from defensive stance to others only. Threat part unknown
* Deep Wounds: Does not stack (DETAILS)
* Mace Specialization: No increase in damage. Armor penetration itself does not seem to work
* Two-Handed Weapon Specialization: On the tooltip it reduces your base damage but increases by x% so there is no net increase (More info) but it actually does increase damage. Affects 1h and ranged weapons as well
* Sword Specialization: Does not seem to proc at all after r964. Should be able to proc off melee hits and all melee skills
* Blood Frenzy: Increases attack speed but only procs off Rend, not Deep Wounds. Debuff doesn't disappear after Rend ends
* Bladestorm: You can use moves during it and you can be temporarily stopped by character impairing effects (stuns/fear/etc). Does not remove all stuns/slows on use. Affected by Whirlwind's bugs (see Whirlwind)



Fury:

* Blood Craze: Should not proc off critical heals
* Flurry: The first critical strike should not consume a Flurry (currently Flurry has 2 charges). Also critical hits should not consume a Flurry, they should refresh Flurry back to 3 stacks. [Shamans have similar spell]



Protection:

* Improved Thunder Clap: Additional slowing does not happen
* Incite: Does not increase critical chance of any move
* Shield Mastery: Reduces CD of Shield Block but does not increase block value
* Improved Spell Reflection: Reflection part does not work. Miss chance untested
* One-Handed Weapon Specialization: On the tooltip it reduces your base damage but increases by x% so there is no net increase (More info) but it actually does increase damage. Affects 2h and ranged weapons as well
* Improved Defensive Stance: Parry does not trigger the Enrage. Spell damage part is still untested
* Vigilance: Damage reduction works. Does not refresh taunt after target takes damage and can be applied to as many targets as you want. Can be cast on self when targeting a hunter's pet. Threat part unknown
* Safeguard: Does not reduce the target's damage taken (target does not get buff, Intervene needs fixing first)
* Warbringer: Does not allow the use of charge in combat. Does not remove movement impairing effects
* Devastate: Damage does not increase with each application of Sunder Armor
* Critical Block: Does not increase block or Shield Slam's critical chance
* Damage Shield: Does not retailliate
* Sword and Board: Increases critical chance and allows a free Shield Slam but does not finish the cooldown
* Shockwave: Always misses (It is using your range weapon to base hit)



SPELLS

Arms:

* Overpower: Does not work against mobs but is usable if under the effects of Taste For Blood. Does not proc off abilities, only melee swings
* Rend: Does not recieve weapon damage bonus {Formula}
* Charge: Run speed should not be affected my movement impairing effects. Stun should be applied AFTER reaching target, not on use.
* Hamstring: Currently does minor damage along with the slowing effect (like in TBC). This was removed in WotLK [tested on legion]
* Mocking Blow: Does not force the enemy to attack you. (Should not raise threat, only force the mob to attack you)



Fury:

* Enraged Regeneration: Cannot use when an enrage effect is on
* Whirlwind: Range of offhand too little (should be 8 yards for both)
* Berserker Rage: Currently gives a fixed 30 rage per hit recieved. Should increase rage from damage taken by 100%. Does not remove incapacitate effects
* Execute: Does not convert each extra point of rage into damage
* Battle Shout: Should not stack with Blessing of Might (greater blessing also)
* Intercept: Run speed should not be affected my movement impairing effects. Stun should be applied AFTER reaching target, not on use. Should not be able to be used while movement is impaired (root/nova)
* Pummel: Currently does minor damage along with the interrupt (like in TBC). This was removed in WotLK [tested on legion]
* Challenging Shout: Does not force the enemies to attack you. (Should not raise threat, only force the mob to attack you)
* Slam: It should suspend the swing timer, not reset it.



Protection:

* Revenge: Cannot use after parry
* Intervene: Runs to the target but does not redirect the next hit on the target. (target does not gain buff). Run speed should not be affected my movement impairing effects
* Spell Reflection: Shows a spell reflected but it does not send some spells back. The spell sent back are base damage
* Taunt: Does not move your threat level to the highest (does not work)



GLYPHS

Working:

* Glyph of Rapid Charge
* Glyph of Rending
* Glyph of Whirlwind
* Glyph of Cleaving
* Glyph of Hamstring
* Glyph of Sunder Armor: Needs further confirmation



Partially woking:

* Glyph of Revenge: Heroic Strike is bugged to cost no rage, but the buff shows now. The buff is removed on clicking Heroic Strike, but if you cancel the move (press esc) before the swing, the buff is still consumed.



Not working:

* Glyph of Heroic Strike: Does not generate rage on critical
* Glyph of Intervene: Intervene does not work so this cannot either
* Glyph of Sweeping Strikes: Does not generate rage after using Sweeping Strikes
* Glyph of Execution: Does not assume 10 extra rage (execute is not working properly)



Miscellaneous:

* Dual Wield miss penalty not applied
* Dual Wield/Titan's Grip does not allow a MH to be equipped after an OH (problematic in equip macros/pvp)
* Area of effect buffs do not have range. They will affect party/raid members regardless of position (Battle Shout, Rampage)
* Block value does not benefit from strength
* Block does not benefit from shields correctly
* If inventory is full when respecing out of Titan's Grip, the weapon stays on
* Charge/Intercept/Intervene need to preform a range check on use to avoid flying across the world
* Some spells are placed in the general tab of the spellbook
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Re: Warrior talents trees

Mensaje por Krysaor el Sáb Mayo 30, 2009 12:12 pm

Gracias por la info xd

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Fury Spec: 4414AP 364%crit
Protection spec: 29700HP 30%dodge 24k armor


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